Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. Splash screen disable feature.

    It is a bit annoying to not be able to skip the splash screen on SP loading. It is a pretty picture, but it prevents usage of computer in the meantime, while SP loads. It is especially annoying when you are working in a hurry.

    7 votes
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  2. Autosave fails when hard drive fills up

    If your hard drive fills up, autosave will get stuck causing all work to be lost. It should be aware when the hard drive where autosaves are located is too full and not attempt to autosave if there is not enough space, and warn the user that there is not enough space to save the autosave file.

    Or be able to cancel an autosave that is in progress.

    Also, a setting to limit the number of autosaves for a project.

    Also, something to not autosave when nothing has changed in the project.

    I can't believe this happens! The feature that…

    5 votes
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  3. MaterialX Support

    Support for Lucasarts MaterialX.

    4 votes
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  4. Ability to add filters to instanced materials

    Can we get the ability to add filters or masks (or anything you could add to any other layer) to an instance of a material?

    For example, if you have a striped material that is used on multiple parts of a model, with only the direction changing between them, then it would make sense to instance the material then apply a Transform filter to it. Right now you can't do that, so you end up stuck copying the material in order to change the rotation value. This compounds as changes are made throughout the project as any change you make…

    1 vote
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  5. Clear and visual "save" confirmation please! Thank you. :)

    When you hit "save", you can see a pop window or progress bar to show that it successfully saved the file.

    1 vote
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  6. Export - Merge Texture sets map with same udim name

    Since new uvTiles workflow, TextureSet became more a way to sort and optimise speed in Painter. So it happens that 2 texture sets share different elements but on the same uv tile (UDIM).
    Having an option to merge exported uv tiles (UDIM) without worrying about Texture Set would be really great !
    A bit like zbrush do, you can tell zbrush to merge map from different subtool if their udim corresponds. Because Subtool are only use to sort thing inside zbrush, but at export we don't want that to split all our map.
    In this case replace Subtool by Texture…

    1 vote
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  7. Custom Plug-In Directory Paths

    At my studio, we need to distribute a set of custom Substance Painter plug-ins to all of the artists. Substance Painter doesn't provide any mechanism to load plug-ins outside of the standard Windows path at %userprofile%\Documents\Allegorithmic\Substance Painter\plugins.

    We want to avoid modifying modifying %userprofile% or placing files in the users' Documents folder, which is outside the realm of the directories that our pipeline typically manages.

    Most DCC software allows you to specify custom plug-in paths. Can you expose a command line argument or environment variable for additional plug-in path loading?

    3 votes
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  8. Please add interior cube map shader with presets, for windows.

    Currently there’s no way to do this that I know of besides creating textures and shaders in Unreal. While I’m texturing building windows in substance I add glass but then later after export replace that glass with a custom shader so I can fake an interior. It would be perfect to do this all in substance painter. Upload a cube map and use it to fake an interior. This shader could be added to the current shader selection set.

    1 vote
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  9. Cylindrical Projection

    Add a cylindrical projection that works like tri-planar to the Fill option.

    3 votes
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  10. Add grunge size modifier in the mask editor

    The dirt generator as well as the metal edge wear generator have a setting to change the size of the grunges. Mask editor doesn't have this setting.

    1 vote
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  11. Implementing a Search Bar

    would be nice if you can implement a search bar so its easier to find layers.

    1 vote
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  12. Use a fixed-width font in text consoles

    This is partially just a stylistic norm, but in many cases it also makes the output much easier to read (printing data structures, etc.)

    This applies primarily to the Python console, but it would be a nice option to have in the Log window as well.

    1 vote
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  13. 1 vote
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  14. Collective Paletts

    Collective Palettes, the only way i can use less clicks, i would have to undock each property window just so i can paint faster, so i came up with Collective Palettes window, this is what the user would have to do is to press the palette icon in the texture set list, and the corresponding layers will follow over to the Collective Palettes window, what will make the ideal complete, if the team can add the properties paint window, but if not the texture set list, and the layers will work just fine over in the Collective Palette window. Less…

    1 vote
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  15. Ability to import UDIM textures and automatically apply them on UDIM tiles inside Substance Painter

    Many times I am taking over an asset which is done in Mari and has the maps already exported. If the asset has a lot of UDIM tiles, its difficult to go in one by one and import the UDIM tiles and apply them on each UDIM texture set in Substance Painter.

    Can we please have an automated system where I can point SP to a folder, it matches the textures in the folder to the texture sets in my SP project and imports all of those textures and applies them to my mesh?

    Thankyou!

    7 votes
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  16. Include Color profile when exporting 2D View

    Currently, if you export to 2D, the color profile you have loaded (that does change the 2D view) is not exported with it, leading to a mismatch in colors. I think the option to include the color profile on 2D view export would be very useful. Even more so that i am unable to match the specific color grading i achieve with painter in photoshop, so i can't even match it outside of the package.

    1 vote
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  17. Select Texture Set from 3d View

    Been able to select texture set based on 3d geometry (clicked/selected)
    instead on digging throughout the texture set list, especially in complex scenes

    1 vote
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  18. UI Baking window & Eye icon in front of number of tile

    01.some ideas about the baking UI window. If a texture set selects is on the left side of the Baking window it will be easy to use?
    .
    02. Texture Set has an Eye icon in front of the UDIM number for isolate view individual UV and can name beside the number of tile.

    1 vote
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  19. Save UI settings

    This is one of the things I dont get in SP, the Ui (Window sizes) resets everytime I start a new project, we need either a preset or some sort of a system to keep the UI elements positions after restart of SP.

    2 votes
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  20. 旋转模型和暂停笔刷

    Can I rotate the model at the same time while painting with the brush? Use the ALT key to rotate the model and paint without interrupting the continuity of the brush, please add this common function

    1 vote
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