Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
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- 1 post = 1 idea

Thanks

  1. Separate (multiple) 2D / 3D viewports

    The idea was coined by user Retry on the forum here:

    https://forum.substance3d.com/index.php/topic,30094.0

    The request is to faciltate the ability to check the work immediately on a different screen with a different camera. The most obvious example is being able to paint in the 2D view (UV view) and seeing the 3D view update; preferably on different monitors as well. As Retry's example outlines, painting on the Cintiq and seeing 3D viewport updates on the second monitor.

    An example from Mari, it allows you to view your work simultaneously from different angles practically immediately after "baking" the paint strokes. This makes…

    8 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Creating Normal Maps from scratch

    Please add functional for creation from scratch Normal Maps as in program Quixel NDO

    At this moment i can't find and buy program with similar functional.

    It's very important for our workflow where we are work with very small texel.

    1 vote
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  3. Color Histogram of Channels

    Just like the histogram you see when adding a levels effect on a passthrough layer. I'd like to see my colors (basecolor) and grey values (height, roughness and metallic), while editing them.

    The reason for this is simple. I know where I want the levels to be but it's hard to judge the precise value by just viewing the screen. If I want a roughness to range between .1 and .5. I want to be able to see that in the viewport (like an overlay you can toggle. Now everytime I want to check my values I have to make…

    2 votes
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  4. Cylindrical UV Mapping

    Ability to apply Cylindrical UV mapping. i.e. on a barrel, or a sleeve, etc

    It should work like Triplanar with manipulators and such, but cylindrical, like you can do in 3dsmax. . .

    1 vote
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  5. create something like zBrush stroke roll

    zBrush has one cool option for stroke. It is Roll. It is realy powerfull thing! I can't find something like this in painter.
    I create simple test in zBrush and Substance Painter. I used the same alpha for test.
    Here you see zBrush and Painter results:

    44 votes
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    under review  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. UI presets

    I have to reset UI fairly frequently when certain items on the upper bar disappear entirely, but when I do this I have to manually drag all of the shelf pieces back where I want them.
    I put SHELF and PROPERTIES on my second monitor to leave more room for Layers, texture settings, and actually viewing what I'm working on.
    I would like it if Resetting UI would bring me back to my preferred setup, or at least have the option to load a UI preset.
    Perfect example of this can be found in Nuke

    1 vote
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  7. Read Shelf Icons Directly from SBSAR File if Exists

    Too much time is spent manually assigning and updating icons in Painter, for materials and tools that have embedded icons in the SBSAR. If one exists, it should be loaded by default, which should also help reduce thumbnail compute time.

    Ideally, each shelf, and or shelf's content folder can be configured for this behavior, so that individual content types can opt in or out of this behavior.

    An alternative would be to be able to iterate over shelf content via the API, and assign icons, but this seems like a large workaround, and would also require a script that run…

    2 votes
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  8. Adding more variables for file names

    I would like some more options when exporting a lot of different versions of textures from ther same mesh. Some more variables for the configuration menu would be appreciated or perhaps creating your own somehow.

    Currently I want the optio to add the $resoltion variable to easily export diffferent sized textures without overwriting the previous ones.

    1 vote
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  9. I want to sell a subscription for substance source only

    First of all apologize for posting in google translation.

    I'm currently buying a buy-out type substance product on steam.
    However, in order to use the substance source, you must subscribe even though you already have substance products.

    So I suggest that you start selling subscriptions with only substance sources, or want users who already have substance products to use them freely.

    If this idea is accepted, I think that it will become more creative.
    Please vote to support me so that my thoughts can be conveyed to the management.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Polygon fill erase

    Need possibility to erase by polygons, meshes and uv shells.

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Sound when baking is done

    Option for an alert sound to play when Painter finishes baking maps. 8k Maps with AA can take a few minutes each so it would be useful to have an alert let you know when they are done.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Wintab option over windows Ink

    Windows ink is horredous and everyone hates it, why remove wintab? please if you want to have windows ink, have both ! don't make our life harder, 3D is already buggy, crashy and stressfull enough, specially with substance, which is the worst optimized texturing software out there, where with a 1080ti you get bad performance sometimes.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Tags for Shelf Items

    It would be very useful to have an option to create tags for Shelf items to make searching for specific elements possible. For example a fine noise bump inside a smart material gets lost if I name it "sandstone". Next time I'm doing something that's not sandstone but requires a fine noise bump, I have no way of finding it other than remembering that sandstone smart material has it.

    1 vote
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  14. History log to note when project has been saved

    It would be useful for the history log to display when the project has been saved, similar to how Photoshop's history panel puts (Save) next to the latest action before saving.

    1 vote
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  15. Duplicate and copy/paste effects

    It would be SUPER HANDY if we could duplicate (also copy and paste) the effects we add on the masks (generator / paint / fill / etc). I ran into a situation where I had to put the same text on both sides of a symmetrical mesh, so I did one side and, since the mirror on the software doesn't mirror the fill layers at all, I had to do everything from scratch to the other side. I could have only duplicated the effect and moved the text with the manipulator available for the fill effects.

    57 votes
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    10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Disable anchor point computation

    Allow the user to temporary disable an anchor point. So you can more easily edit it without recomputing the reference layers, which becomes slow after a while

    1 vote
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  17. Brush stroke opacity pressure.

    When I paint with 30% hand pressure I expect the color of a brush to level around this value. Within same stroke if I increase hand pressure to 60% thats what the brush is supposed to paint with. If I decide within same stroke to drop hand pressure down to 10% I expect brush to drop to that value and paint at that color level. That is how all other software behaves. Instead we have some awful permanent additive mode that keeps building up and up through flow. It is unusable. People ask for this for years. I do not…

    2 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Color Picker with SRGB and Linear color codes

    Currently we cant save a color to a palette or copy an SRGB/Linear hex color code to quickly apply exact same colours between programs and layers.

    54 votes
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    started  ·  11 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. environment variable support

    Trying to set up environments for Painter in film studios is currently a laborious process.

    Allowing us to set environment variables which point to project specific shelves and plugins, defined by our virtual environment, would be a huge benefit to the film industry.

    23 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Install multiple version of Substance Painter through Substance Launcher

    In Unreal you can install multiple versions of Unreal Engine. I would like the same function for Substance Launcher. The reason for this is many of us for sure works with difference clients. More often than not they have preference as to which version of SP to use. So having to install different version and build will give us flexibility.

    7 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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