Substance Painter

Let us know how to improve Substance Painter!
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Additional Map Shortcut

    Add an additional map shortcut so we can see and swap quickly bettween baked map to watch if all is ok.

    c = Channel
    m = Material
    a = Additional map ?

    3 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Improve tablets support

    A suggestion. Could improve the use of the tablet in Substance Painter. I have to stay between the mouse and the stylus to do some actions. Keyboard shortcuts are not fully customized.

    You could make presets
    - ZBrush
    - Photoshop

    1 vote
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. 8K Texture export option.

    I would like to make a feature request for Substance Painter: I would really like an option to export in 8K. You do not even have to be able to work in 8K as long as there is the option to let the textures re-generate to 8K. Of course Substance painter should then also recognize 8K base maps.

    It could even be a hidden option that you manually have to turn on in the settings menu. Maybe with a warning that it could be slow and only works on Video cards with more than 3GB of ram. (I have 6GB…

    9 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Camera Support

    FBX camera support or the option to create and save cameras in Painter directly. The cameras are saved in the SPP file and provide reliable, repeatable results that can be directly compared for faster iteration and client review. Even final PR renders in some cases.

    When multiple cameras are active in a scene the Iray renderer could offer a batch mode for unattended rendering of all active cameras.

    Animation: Most of us here don’t need a timeline but turntable functionality with the options to either rotate the mesh or rotate a camera around a freely placeable null object would be…

    10 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Hight DPI Settings. They are not?

    Wtf? Why does the application order form not point - address so I can get a magnifying glass on the mail.
    Seriously, why not support high resolutions?

    7 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Hotkey for brush rotation

    it will be great for faster work

    5 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. NON PBR shader please!

    Could be great to have nativelly integrated NON PBR shader in SP!

    4 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Change editing numbers to a double click

    I don't like the way I need to click a edit button to enter a numeric value (the button that looks like a pen in a small button). It seems like a double click would be a more traditional method for editing values. This is the way it works in Substance Designer which is the way I'd expect it to work. And as a bonus, it would declutter the interface a little bit.

    9 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Substance Painter software stability and UI usability

    so i created this to see how many people prioritize that over adding new features in SP...people cant normally work being constantly scared to lose all their work and it makes it impossible to work on a big asset, because adding a lot of layers makes SP even more unstable...
    so if you re more concerned not to lose your work instead of having new features, I need your vote!

    thank you!

    1 vote
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Batch baking

    Baking a large amount of meshes can be a pain because it has to be done individually. We need a batch baking system with global settings.

    2 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. color id masking

    masking out mesh with color id, basically have the ability to mask out your mesh that way you can, if you export your lowpoly as all one mesh and you have intricate details or stuff that blocks you from texturing it can make it difficulty, it would make it an effective way to mask out your mesh

    2 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Redesign the User Interface

    Often find myself looking for the right button/feature in Painter due to the fact that most everything looks the same. Everything has the grey/dark grey color with very little to no color indication and there are very few actual "icons" used. This is actually a rather important and serious matter as it puts a lot of strain on my eyes and nerves.

    I am sure I am not the only one thinking that way. I love Painter (and Designer) but I really wish time was taken to address the situation and really think the UI through. If anyone has thoughts…

    21 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Handpaint textures!!!!!

    I love so hard substance painter BUT....still have problems to do handpaint textures like world of warcraft....
    The brushes do not behave like in Photoshop or 3Dcoat ....could you guys develop a solution to be more friendly to textures stylized cartoon?

    82 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    16 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. 4 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. GPU baking!! Pretty please

    no need to explain !!! do you even GPU bro?

    7 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Education license

    It would be really nice to have an educational license because it is an expensive program that I some would not use to gain profit. When looking at the License Agreement it said if you make under $100k profit you should use the Indie but if you make no profit from it it isn't worth it. As a student(Highschool) I cannot afford a program like this but would really enjoy to practice using a program like this for post-college. But my main point is I think it would good work with the program for a non-profit use for people who…

    1 vote
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. better viewport drag and drop

    Ability to drag and drop textures , environments, directly from the shelf to the viewport

    2 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. 4k monitor

    You can enter into support for 4k monitor?
    I bought one 4k monitor to use this program, and is currently unusable.

    2 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Instanced masks

    Ability to use same mask for multiple layers.

    ... In practice if you change the mask, all the instances of the mask changed as well.
    This feature combined with automatic reloading of external mask files would make Substance painter really powerful as it would enable users to use other software (for example photoshop) for advanced mask creation and see the results nearly in realtime.

    24 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Make a live link with Unity Game Mode Workflow Updating in Real-time without pressing a button

    One simple setup to send all current layers to Unity in real time so I can look it in game mode while working in Substance Painter. Without the necessity of pressing a button.

    2 votes
    Sign in Sign in with: Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  • Don't see your idea?

Substance Painter

Categories

Feedback and Knowledge Base