Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Copy selection from mask

    Useful if you have a mask created on another layer and would like to add those same details to another mask. We use this workflow in our studio constantly (using photoshop of course).

    2 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Make an Octane Render Export Preset

    I need to have an octane preset, why this matter? Because I use octane, but you have2 models of PBR, and looks like none of them are accurate with octane, because you use glossiness as roughness on specular/glossiness, and I need specular/roughness. and the reason I am asking this is that you now use PBR metal roughness on Substance Painter, witch .......

    Please redefine your definitions,about how to avoid confusions, and make a preset for main renders out there for use, because if we do not have a reliable way to take out the material from substance painter, or designer…

    10 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Symmetry support for Stencils, Mirror along X/Y/Z axis button

    Without support of symmetry for stencils, It takes insane amount of time to produce hard surface symmetrical assets.

    Symmetry for Stencil

    or a button that mirrors the layer across one axis. <-- can be more useful then a symmetry

    7 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. more particle system

    Add more particle receiver and emitter
    Example
    Create splash on car body to create dirty car
    Particle system support brush!
    Yes ,to create area emitter or receiver
    Like example

    2 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. a plugin for c4d badly needed

    need a way to have controll in c4d that is similar to designer as the baking path is long and complicated and ends up looking nothing like the work done in painter.

    1 vote
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Export Render to texture from 2D view(Combinde texture as complete map)

    Export complete texture map by 2D view.
    Be able to setting up to custom render texture size and bake output with custom export path.

    Some idea suggest to bake complete map function menu in to export all channel menu.
    Korean almost graphic user working for mobile game ... It is really need for mobile game graphics workflow.

    125 votes
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    completed  ·  54 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Possibility to save baked textures to file.

    For example i'd like to export AO as a texture to use in Unity. I can do it now but it's long and annoying workaround.

    9 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Fullscreen toggle

    Currently working on a laptop at home when coming back from the studio. The limited resolution is annoying but a fullscreen toggle shortcut to just see the mesh in my full resolution would be great. #Lowend Moving the UI arround is great but not enough to get a good / big result.

    4 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Bake non-square textures and non-power-of-two textures NPOT

    Substance Painter should support baking textures following a layout of for example 512x256 or 1024x4096. Basically any non-square textures would be fine.
    I can see though that baking non-power-of-two textures might be a little too far fetched (probably because of how the GPUs treat rendering).

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Keep closed folders closed when switching between texture sets

    It would be very nice if folders in the layer stack stayed closed when switching between texture sets. Now, every time I switch texture set all the folders are unfolded and it's a pain to find the layer I'm looking for if I don't manually go through the list and close everything.

    6 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Propagate Renamed channel in all interface

    When we renamed channel like user0 as for example Dirt, it could be nice to have Dirt write in layer switch visibility (base color, height, roughness...Dirt) instade of User0.

    2 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Add a search field into a popup

    Adding a simple search filed into a popup texture ; lot of images can be complicated to find a picture or ressource.

    2 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Baker and Output for Cavity/AO map

    Would like Painter to have a baker and map output for Ambient Occlusion/Cavity mapping appropriate for the UE4 material workflow.

    Currently after finishing work in Painter, I have to reload Designer, input my Painter height and normal outputs and make up a new Ambient Occlusion output that's modified to only occlude the fine cavities from the details. Would be nice to not have to load up Designer every time to do this.

    7 votes
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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Baking request

    1) Baking ID Maps - It would be great to have the option of baking ID maps from poly groups or selection groups from an fbx.

    2) Match by Sub-Name mesh - Once this has been fixed. It would be great to be able to have an alternative rather than submesh. FOr example poly groups, selections sets or even explode morphs/blend shapes. The reason being is that when you are creating low res LOD's they tend to be one model with one material. Having to split the high res and low res into seperate meshes for exploding purposes is an…

    6 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add Ambient Occlusion map channel for materials

    Add Ambient Occlusion map channel for materials so you can create a substance in Substance Designer or material in B2M with custom AO map (like small cavities etc) and mix it with baked AO map.

    This way you can create material based AO details without the need of creating them on high poly model.

    2 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Triplanar-mapping: project textures in any axis

    The ability to project textures in any combination of X, Y, or Z axis, not just all three at once

    2 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. Clipping mask - Make one layer use the layer underneath as a mask

    this would be a very useful feature given the fact that we all probably used photoshop at one point or another and it's a workflow that already works and we're used to it and i think it would make the learning curve a bit easier if we could use this feature

    8 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Hi, I'm using a laptop with 4K resolution. I can't read the UI. Is it possible to make the UI larger?

    In photoshop you can double the size of the UI. Please see attached image to get a clear picture of the problem.

    2 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. add custom mateial shelf.

    now my material shelf is a mess, would be great to have custom shelf to store custom material based by project (?)

    5 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Substance Designer material reload in Painter

    As of right now, if you make a materal in designer and bring it in to Painter and assign it and change something in the material in Designer, Painter does not propogate the changes unless you re-assign the material. This wipes out any custom changes you had on parameters which can be annoying. Awesome stuff though! Keep the changes coming :)

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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