Substance Painter

Let us know how to improve Substance Painter!
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Vray and Arnold Shader

    Vray and Arnold Shader: This would facilitate the workflow a lot.

    Because the export of the textures and replace in Arnold or VRay needs a lot of adjustments in the shader itself.

    34 votes
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    completed  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Ability to choose a layer as an image input for a Substance.

    That would allow for instance to create advanced substance materials, with effects driven in real time by painting on a layer (that is set as an image input in the substance).

    4 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Additional shaders

    Need more shader options in Substance Painter including:

    Phong, Cook Torrance, Beckman, Blinn, Flat, BRDF, Layered

    21 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Blur brush

    For example simple holding shift to blur texture

    24 votes
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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Draw straight lines by holding a key

    Similar to photoshop where you can paint straight lines by holding Shift

    23 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Allow for changing the default location of the materials

    The location: Users***\Documents\Substance Painter\shelf\presets\materials

    is no good for me.

    I do everything from the D: drive other than run the OS.

    Please allow us to change the Users***\Documents\Substance Painter\shelf\presets\materials location to one of our choosing?

    There is no room on that drive for that.

    10 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. 20 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Gradient tool

    It`ll be nice to have a tool to add gradient (ex: black to white from bottom to top of the model), ideally linear and radial ones.

    6 votes
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    completed  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. 22 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Ability to quickly copy and paste entire layer stacks from one textureset to another

    I find it terribly frustrating not to be able to copy and paste entire layer stacks. and from one textureset to another you can't copy and paste anything atm. It would also be cool to be able to save a layerstack to an external preset file that you could load onto another scene entirely. That way if you have a lot of assets to texture that all share the same materials, you`d have to do one and get the rest pretty far really quickly. Simply open new object, load layer stack, base texturing done. That way you can focus on…

    12 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Ability to see transparency in the viewport

    When painting opacity mask, it would be useful to see the transparency in the viewport.
    Must have to paint hair, torn cloth, etc

    11 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Directional light and shadow support

    Image based lighting is great, but it lacks a main directional light casting high quality shadows. It would help a lot in model showcasing.

    8 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Swap foreground and background color with shortcut

    Simialr to photoshop's X shortcut. This would provide a fast way to swap black and white while painting masks.

    12 votes
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    completed  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. selection copy/paste/move/rotate/scale

    basically the selection and transform capabilities of photoshop - select an area, cut or copy, paste into same or different layer, use transform gizmo to adjust in either 2d or 3d, release selection.

    working with many layers to achieve this is unwieldy.

    8 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Lazymouse and advanced Brush settings

    A Feautre like Lazymouse would be helpful, with it it would be nice to see more brush options like straight lines, dotted lines etc.

    7 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. set library paths in preferences like in Designer

    I like the way, Substance Designer lets you setup your library by defining paths in the preferences and filtering them.

    In Painter, I always have to add the alphas manually per project...

    3 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Add ability to hide Email Address from Titlebar for Security

    For security reasons, it's not good to always display your email address, when making videos or taking snapshots, it's clearly shown in the Substance Painter titlebar, this defeats many common security measures, and is a bad idea.

    1 vote
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. More control for brush movement.

    More control for brush movement. The most desired feature is brush, that keeps stroke direction and rotates the alfa accordingly. For example - welding. In zbrush it is easy to set step for alfa and get desired result, also alfa follows the stroke accorgingly.

    7 votes
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    completed  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. View wireframe in Paint Mode

    Currently it seems the wireframe can only be viewed in Geometry Decal mode. It would be very useful for hand-painting textures to be able to have it active in Paint Mode as well, so that the underlying geometry is easier to follow.

    3 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Organization: Imported images should not populate so many shelves

    Currently the import of a map will populate many shelves including: decals, materials, alphas, stencils, textures and environment maps. It seems very messy to have this be the default action especially since it seems difficult to remove an image? I would like to see explicit imports of images to specific shelves. Also a remove map function would keep things cleaner.

    note: MARI has a nice feature where images can be dragged in from viewers including web browsers right into the image manager. Very intuitive.

    7 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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