Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. Copy paste / Drag and drop sub layers and mask layers.

    We can already reorder sub layers... However, being able to copy and paste any sub layers/mask layers (filters, fills, levels) is kind of missing. Also, being able to drag and drop them from one layer (or mask layer) to another would be nice.

    118 votes
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    started  ·  26 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Color Picker with SRGB and Linear color codes

    Currently we cant save a color to a palette or copy an SRGB/Linear hex color code to quickly apply exact same colours between programs and layers.

    59 votes
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    started  ·  11 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. quickly load multiple existing Udim textures

    quickly load multiple existing Udim textures

    5 votes
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    started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. 8k and possibly 16k texture resolution support

    We are working with 3D scans and photogrammetry and current 4k limit is prohibitive in most cases.

    I guess there are a lot of potential customers in film/TV/HQ rendering or even next-gen game industries who would say the same.

    137 votes
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    19 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. hex color with copy/paste

    Right now you have RGB and HSV values, but it would be really useful to have a corresponding box with the equivalent color value in hex like #82174D. Photoshop has this functionality, and the value of this feature is that you can copy/paste this hex number from another source like Photoshop or a palette generator like http://paletton.com/ without having to edit every RGB or HSV value. Way faster for building palettes.

    This would work great with an "add to swatch"-type feature as well, but there are several suggestions here to add that already.

    54 votes
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    started  ·  10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Color Palette

    I would like to have a color palette were I can save all my base colors. At the moment the color picker doesn't quite pick the colors from my model 100% due to shading and maybe some other issues.

    Maybe add the palette to the Base Color color window.

    169 votes
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    started  ·  40 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Hide Selected geometry

    for we can select and hide parts of geometry

    230 votes
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    started  ·  34 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Color wheel with other color modes

    Similar to what MODO has for their color wheel. SO USEFUL to see complimentary colors, Analogous colors. you can really add a lot to your textures by seeing these colors defined.

    http://blog.anastasiy.com/wp-content/uploads/2013/03/Plate_smaller81.jpg

    13 votes
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    started  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Auto Updater or Update Button

    Please add an automatic update routine to Substance Painter. Or include a button to manually perform the check for new updates and downloading and installing them.

    6 votes
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    started  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Unlimited User Channels

    Not being limited in the amount of User Channels (It's limited to 8 now) in Substance Painter.

    It could be very useful to export many different texture masks to use them in S. Designer.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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