Substance Painter

Let us know how to improve Substance Painter!
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- 1 post = 1 idea

Thanks

  1. Radial Symmetry

    Radial Symmetry..

    19 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Please update bad advice in documentation

    In https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html, one of the suggestions is "Disabling the TDR completely -> Set "TdrLevel" to 0 ( not recommended )". Even if it says "not recommended" this suggestion cannot be safely done in a PC running DX12 applications. For DX11 application TdeLevel=0 effectively is the same as an infinite timeout, however with DX12 you also get page faults which go through the TDR handling mechanism. When these are triggered, it will cause an unrecoverable PC hang. A number of substance painter users in our production had followed this advice and it took us a number of weeks to track…

    1 vote
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. instances and blending modes

    When I instance a material or smart material and have the blending mode on the original set to anything other than it's default I have to change the blending mode of each channel in every textureset I have it instanced to, because the instances have their blending modes set to default again. For instance, If I instance a material whose basecolor I want to be multiplied over what is below, I set the blending mode to multiply. But when I instance this material to any other textureset, It comes in as normal and then I have to go through all…

    2 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Orthographic snap

    When rotating in orthographic view holding shift to snap to 90 degree angles. Makes it quick and easy to place logos and such.

    3 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Copy content from paint layer to its mask

    I ran into a case where I wanted to copy the content of my paint layer then create a fill layer and paste the paint layer content in the mask channel. Even if it was originally color it could still be pasted as gray scale into the mask channel.

    17 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Change all textureset size at once

    We should have a way to change ALL textureset size at once.
    For example switching all textureset size from 4k to 128 in 1 selection/click.

    6 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Brush Settings Presets

    Add the ability to save/restore brush settings quickly. I'm constantly bumping flow/opacity/spacing up and down and presets with my preferred brush settings would be greatly speed up my workflow.

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add more language to the software

    such Chinese
    It is earnestly hoped that

    1 vote
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  9. Tessellation shader for the viewport

    It's kind of annoying having to export your maps to visualize how your height maps will look with parallax or tessellation, and it'd be amazing to have this kind of feature in the editor like Designer has

    29 votes
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    completed  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Brush opacity control = better painting with pressure sensitivy

    Currently there is no opacity control via stylus pressure. There is only flow setting (which is not stroke opacity, as it controls the accumulative flow of the paint). Paint "dab" is added to previous "dab" regardless of stylus pressure, making it impossible to easily blend colors with pressure sensitivity.

    Solution would be to add a new variable "opacity" which could be linked to stylus pressure and a way to turn off paint accumulation. This brush mode combines all of the paint dabs inside single continuous stroke so that hardest pressure pixels replace the lower pressure pixels instead of adding to…

    46 votes
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    completed  ·  12 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Save thumbnails (so we don't have to regenerating them every time) + Save shelf layout

    Everytime I get in SP I have to see how the thumbnails for the materials and smart materials get re-processed. That sucks specially when you have a lot of them (like having the Database), not even considering all the ram it consumes. Would it be possible to save the actual thumbnails once and not changing them unless the material gets updated?

    Also, the layout inside of the shelf doesn't get saved.

    Thanks!!!!! :D

    36 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Convert fill layer to paint layer

    It would be really helpful to be able to add an image into a fill layer and then convert that into a paint layer.

    For cleaning up AO as an example, doing this and then using smudge to neaten up issues would be really nifty.

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. delete textures from textures tab

    I'm not sure if i'm missing anything but i cant for the life of me find a way to delete textures i'm not using anymore in substance. I tried the Clean command, that did a little cleaning, i still have left over stuff.

    i just wanna press Delete or RMB (remove)

    32 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. 22 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Material Groups

    I would like to be able to group materials in different folders, tabs and so on.

    For example all wood related substances should go in wood substances folder. Same goes for metal ones, then same with plastics and so on.

    Otherwise its a mess right now.

    25 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Enable us to delete textures from the project

    I would like to see an option to delete textures from a Substance Painter Project file to decrease the file size.
    Currently I see no way to remove unwanted or obsolete textures from the Project.

    4 votes
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    completed  ·  10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. 4K monitor support

    Icons and text are just too small to be able to work with SP on a 4K monitor.

    26 votes
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    completed  ·  14 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Add mask by an existing layer

    It will be nice to allow an existing layer to be turn into a mask that can be use on other layers.

    12 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Viewport Texture Set Selection

    Instead of having to select Texture Sets manually in the texture set window it would be more intuitive to be able to Example. 'Hotkey' + Left Click on the geometry you want to paint and have Substance Painter automatically switch to the applicable texture set. Similar to Subtool switching in Zbrush by alt + left clicking on your geometry.

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels

    Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
    It is not necessary for Baker functionality, just for already baked / pre-created textures.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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