Substance B2M
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- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
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'Set Default As' for imp/exp filenames, types & size!
Please change the output file name default to ‘filename’ basecolor.png etc instead of the ubiquitous ‘BitMap2Material’ for each texture - it’s tedious having to change each one continuously!
Make PNG the default - make a ‘choose default’ format setting!
The output file needs to be manually changed all the time - another incomprehensibly demoralizing waste of time! Make the OUTPUT file size change to the size of the INPUT file P L E A S E!
2 votes -
High DPI UI Scaling
Interface needs to be usable with higher resolution screens. QHD (like the new cintiq), UHD, DCI and Retina displays are hardly usable. Lack of UI scaling seems dated. This could quickly differentiate Allegorithmic from Quixel's much cheaper offering that also doesn't support DPI scaling.
13 votes -
Batch Processing, please!
I currently have purchased a number of texture, it would save ALOT of time if we could batch process, even if that number was limited (due to indie licensing) to say.. 25 per batch?
As a single developer, I'm hard pressed for time as it is :\
11 votes -
Saving system
Maybe it would be great to established clear saving system, just like Substance Painter has for example. Simple open, save and save as commands are more intuitive to use than saving presets.
9 votes -
Add the abbility to save current settings as a template.
If we have many textures to process with B2M like a pack of wood, then concrete, then metals etc, it would be nice to save the current settings we use as templates to use them in the future.
That way we can keep an homogeneous look in the processed textures over the time.
Thanks!6 votes -
Add a batch renaming editor for multiple textures files and custom output name conventions improvements
It would be nice to batch rename multiple texture files and tell B2M how to rename them as well as making your own output naming conventions (ex: 'ao' instead of 'AmbientOcclusion' for file name).
5 votes -
Designer like data input
With the nodes designer has gained for scan processing (cropping, autotile, normal map generation from light source) it feels like Designer has the edge over B2M in terms of processing image textures into PBR. This feels somewhat unfair considering B2M is standalone program that is supposed to excel at this.
The very least B2M could use the ability to:
- Process specifically captured pictures to make the data more accurate. For example using multiple pictures with point light positioned in different places to enhance the normal map. (This could be expanded. For example maybe different FoV values could be used…1 vote -
Make B2M General Reality-To-Digital Hub
Currently B2M is somewhat of a poor mans version of the scan processing that is possible in designer (albeit lot of those were originally based on B2M)
However, with scan and reality based workflows becoming more and more relevant Allegorithmic has great chance to use B2M to fill a hole.
Compositing and stitching together image sequences to generate HDRI's, processing photos into textures, generating pointclouds and triangle-soup meshes from photos... this could all be condensed into one reality processing software in B2M (well the name would probably need changing, though)
This wouldn't invalidate Designer either. Rather the programs would be…1 vote -
Create Curvature like Crazybump, Painter or Designer, B2M needs Improvments
Create Curvature like Crazybump, Painter or Designer, B2M needs Improvments
1 vote -
Paste from clipboard as main input
Basically being able to copy and paste texture to Bitmap2Material would be nice as main texture.
1 vote -
Linux Version
You've announced one for Substance Painter, but I don't see anything for Substance Designer or Bitmap 2 Material.
Please continue the trend of supporting this excellent open platform and allow us to work in the environment of our choosing.
2 votes -
Tessellation shader on Mac OSX
Tessellation shader for height/displacement is available for Windows but not for OSX where the menu is greyed out, both in SSE2 and OpenGL.
The feature would also be nice in Designer and Painter but it really is essential in B2M since you currently have to tweak the height map without being able to see the result of what you are tweaking in the viewport since there is no displacement!
Materials > Default > Shader > physically_[...] > Tesselation
Also, I think it should be written tessellation, not "tesselation".12 votes -
Please, add button "Report Bug" same in Substance Painter.
Is will be great, because application still not stable, and I have crash often.
3 votes -
Wang tile algorithm
Add Wang tile algorithm to SD, here example https://en.wikipedia.org/wiki/Wang_tile
and here how its work with textures http://www.pathofexile.com/forum/view-thread/550917 votes -
UI rendering on retina and fullHD screens
On Macs with retina screens and Windows machines with fullHD the UI is cumbersome rendered. Only UE4 has the same issue, no other app that I know of...
To work more pleasantly I strongly advise to make the UI behave native on every screen resolution.2 votes -
Undo
Ability to undo slider & value changes.
19 votes -
Auto Updater or Update Button
Auto Updater or Update Button
6 votes -
Easier way to navigate 2D view Outputs
When you have lots of Outputs or Horizontal split of 2D views then it becomes difficult to change view. Example = from Base Color to AO.
Maybe add ability to click & drag names to slide them left & right.
Or change names to Icon buttons.4 votes -
Procedural Noise
More procedural noise options.
4 votes -
Grunge Scale
Ability to change Grunge Scale
3 votes
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