Substance B2M
Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea
Thanks
-
Export maps as .sbsar to be used in Painter.
Currently I have to manually import generated maps in Designer, and assign them to the correct outputs.
This will speed up generation of materials to be used in both Painter and Designer A LOT.23 votes -
Undo
Ability to undo slider & value changes.
19 votes -
High DPI UI Scaling
Interface needs to be usable with higher resolution screens. QHD (like the new cintiq), UHD, DCI and Retina displays are hardly usable. Lack of UI scaling seems dated. This could quickly differentiate Allegorithmic from Quixel's much cheaper offering that also doesn't support DPI scaling.
13 votes -
Tessellation shader on Mac OSX
Tessellation shader for height/displacement is available for Windows but not for OSX where the menu is greyed out, both in SSE2 and OpenGL.
The feature would also be nice in Designer and Painter but it really is essential in B2M since you currently have to tweak the height map without being able to see the result of what you are tweaking in the viewport since there is no displacement!
Materials > Default > Shader > physically_[...] > Tesselation
Also, I think it should be written tessellation, not "tesselation".12 votes -
Batch Processing, please!
I currently have purchased a number of texture, it would save ALOT of time if we could batch process, even if that number was limited (due to indie licensing) to say.. 25 per batch?
As a single developer, I'm hard pressed for time as it is :\
11 votes -
Saving system
Maybe it would be great to established clear saving system, just like Substance Painter has for example. Simple open, save and save as commands are more intuitive to use than saving presets.
9 votes -
Please add a Cavity map output
hi there,
would be handy, if we can get a cavity output in B2M3...
(Could be easy taken from a converted Curvature map)Cheers
9 votes -
Wang tile algorithm
Add Wang tile algorithm to SD, here example https://en.wikipedia.org/wiki/Wang_tile
and here how its work with textures http://www.pathofexile.com/forum/view-thread/550917 votes -
Auto Updater or Update Button
Auto Updater or Update Button
6 votes -
Add the abbility to save current settings as a template.
If we have many textures to process with B2M like a pack of wood, then concrete, then metals etc, it would be nice to save the current settings we use as templates to use them in the future.
That way we can keep an homogeneous look in the processed textures over the time.
Thanks!6 votes -
how about making a useful getting started tutorial for bitmap2material.....WTF AM I DOING?!
I have NO IDEA how to use this tool. I go to your getting started page for bitmap2material. Its literally a page with zero information on how to get started using it.
5 votes -
Add a batch renaming editor for multiple textures files and custom output name conventions improvements
It would be nice to batch rename multiple texture files and tell B2M how to rename them as well as making your own output naming conventions (ex: 'ao' instead of 'AmbientOcclusion' for file name).
5 votes -
Being able to set monochrome textures to be saved as RGB. And being able to pack them in separate channels of same file.
Unreal Engine 4 doens't support B/W texture files so it would be nice to be able to set monochrome maps to be exported as RGB. This way they could be directly imported into UE4 without having to resave them in Photoshop. Also being able to pack monochrome textures in separate channels of the same file. For example: Roughness in R, Metalness in G, Height in B and AO in A.
5 votes -
Easier way to navigate 2D view Outputs
When you have lots of Outputs or Horizontal split of 2D views then it becomes difficult to change view. Example = from Base Color to AO.
Maybe add ability to click & drag names to slide them left & right.
Or change names to Icon buttons.4 votes -
Procedural Noise
More procedural noise options.
4 votes -
Please add option to remove alpha
hello,
I´d really like to have that option - for "basecolor" and "Normal" B2M adds an alpha-channel on export - I do not want this, bloats the filesize to 24MB for a 2k res image, instead of just around 8MB, wihtout the alpha.
I do not want to open the images in another programm, remove alpha and save - please add a possibility to remove alpha/not export alpha on export!
Cheers!
4 votes -
Basic plane primitive that scales depending on texture resolution.
I've been working with various bark textures lately and as far as I can see there isn't any primitive that fits long textures. One of mine is 256*2048 and the preview is unusable. Would be nice to not have to save out a plane every time I want to preview something out of the ordinary proportions.
4 votes -
Please, add button "Report Bug" same in Substance Painter.
Is will be great, because application still not stable, and I have crash often.
3 votes -
Grunge Scale
Ability to change Grunge Scale
3 votes -
3 votes
- Don't see your idea?