Wang tile algorithm
Add Wang tile algorithm to SD, here example https://en.wikipedia.org/wiki/Wang_tile
and here how its work with textures http://www.pathofexile.com/forum/view-thread/55091
Completely required. I found a texture with seams, cut out a subset of the texture, figured I could do some tiling in Substance; however, all it did was blend the edges. That's tiling, of a sort, but I want to be able to create random tiles over say 2x, 10x, etc. of a larger bitmap. The docs imply you can do this but never show you how.
Using the Wang Tile algorithm would help this process IMMENSELY.