Designer like data input
With the nodes designer has gained for scan processing (cropping, autotile, normal map generation from light source) it feels like Designer has the edge over B2M in terms of processing image textures into PBR. This feels somewhat unfair considering B2M is standalone program that is supposed to excel at this.
The very least B2M could use the ability to:
- Process specifically captured pictures to make the data more accurate. For example using multiple pictures with point light positioned in different places to enhance the normal map. (This could be expanded. For example maybe different FoV values could be used to generate data about the depth of the image to refine Height and AO maps)
- To have more robust cropping and tiling options.
- To have more map options (cavity, curvature, emission etc)
( at least for emissivity multiple photos at different exposure could be used to generate data of what parts of the image are illuminating and what aren't. This could be extremely cool for organic stuff that is bioluminescent.)
Considering B2M is standalone program for processing captured data into texture data it should at least be on par with Designer. (in my opinion better than designer since it lacks the other vast capabilities designer has)
