The Unity Substance plugin doesn't have the ability to supply a custom input at runtime or generate textures during runtime. This could be an extremely powerful feature for custom content per user, we sincerely hope to see this change in the future.6 votes
Currently there is no way to configure the shortcut that opens substance source. This means that it keeps popping up when I'm testing my game in the editor. (Shift-Alt-S)1 vote
Supporting Substance Designer plugin for WebGL builds from Unity will improve interoperability of multi-platform apps while simultaneously improving performance. This support would go a long way for extending Substance Designer to other markets and industries currently untapped.2 votes
Support more features from Substance Designer in Unity please:
- Visible If on Output nodes (makes for far cleaner Unity Inspector)
- When a input image mask is left empty in Unity Inspector, it processes as a full white mask when it should treat it as optional and ignore it like SD does.
Shader Forge is great to build shader in Unity, but sadly I cannot set a substance material to use a shader forge generated shader.
Don't know who (Allegorithmic or ShaderForge) should take care of this, but it would be nice to find a solution, cause I am using both on a daily basis.9 votes
Not sure if Allegorithmic can work with these guys for sbsar support possibility. http://amplify.pt/unity/amplify-texture-2/6 votes
Currently sbsar's recompute each time they are selected and appear in the Unity Inspector. It would be nice to have a switch (bool) to turn this off in a sbsar once you no longer wish to tweak the sbsar, to prevent this time consuming event occurring so frequently.1 vote
Should be improved with the upcoming plugin.
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