Currently sbsar's recompute each time they are selected and appear in the Unity Inspector. It would be nice to have a switch (bool) to turn this off in a sbsar once you no longer wish to tweak the sbsar, to prevent this time consuming event occurring so frequently.1 vote
Should be improved with the upcoming plugin.
Shader Forge is great to build shader in Unity, but sadly I cannot set a substance material to use a shader forge generated shader.
Don't know who (Allegorithmic or ShaderForge) should take care of this, but it would be nice to find a solution, cause I am using both on a daily basis.9 votes
Not sure if Allegorithmic can work with these guys for sbsar support possibility. http://amplify.pt/unity/amplify-texture-2/6 votes
Support more features from Substance Designer in Unity please:
- Visible If on Output nodes (makes for far cleaner Unity Inspector)
- When a input image mask is left empty in Unity Inspector, it processes as a full white mask when it should treat it as optional and ignore it like SD does.
- Don't see your idea?