Integrations

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  1. Substance Blender integration

    Full Substance in Blender 3D ntegration.

    58 votes
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    under review  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Substance plugin for Isotropix Clarisse iFX

    It will be very cool to have opportunity to import Substance file to Isotropix Clarisse. They have PBR system shaders

    13 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Full Substance Features to Unity 5

    Support more features from Substance Designer in Unity please:


    • Visible If on Output nodes (makes for far cleaner Unity Inspector)

    • When a input image mask is left empty in Unity Inspector, it processes as a full white mask when it should treat it as optional and ignore it like SD does.

    13 votes
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    started  ·  2 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  4. Packed channels outputs auto-connect to materials in UE4 (RGB as AO, Roughness..)

    This is a huge optimization for UE4 materials from SD published files. Basically, if I want to create instances from the same material in UE4 I'll need to reconnect all outputs again for each instance of the same Substance factory file.

    You can see it in here:
    https://forum.allegorithmic.com/index.php?topic=12944.0

    11 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Godot Substance Engine Integration

    Similar implementation for the open source game engine 'Godot' (Quickly picking up traction this year) as there is for Unity, UE4 and such.
    Thanks to the MIT License Godot is under there would be no such license issues as with copy-left licensed opensource projects (such as B3d)
    https://www.youtube.com/watch?v=fNeTHHTDYso The latest demo by the devs illustrates the upgraded graphical possibilities in ver. 3
    With Substances integrated directly in engine great things could be achieved in combination with the new render pipeline.

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Shader Forge compatibility

    Shader Forge is great to build shader in Unity, but sadly I cannot set a substance material to use a shader forge generated shader.

    Don't know who (Allegorithmic or ShaderForge) should take care of this, but it would be nice to find a solution, cause I am using both on a daily basis.

    9 votes
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  7. (Unity) Enable changing inputs and generating textures at runtime

    The Unity Substance plugin doesn't have the ability to supply a custom input at runtime or generate textures during runtime. This could be an extremely powerful feature for custom content per user, we sincerely hope to see this change in the future.

    6 votes
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  8. SBSAR thumbnail for windows!

    I'd love to have a mini thumbnail on my .sbsar files, so I can use the explorer as a material library, instead of them showing the default substance-player icon.

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Amplify Texture 2

    Not sure if Allegorithmic can work with these guys for sbsar support possibility. http://amplify.pt/unity/amplify-texture-2/

    6 votes
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    1 comment  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  10. WebGL integration

    Using Emscripten to integrate substance engine for WebGL. This will allow to use Substance Engine for browser game on desktop but also on mobile where the little size of the subtances could be a huge advantage for streaming assets.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Painter integration with DAZ Studio

    DAZ Studio has a terrific bridge (GoZ) with Zbrush and it would be so useful to be able to have similar integration with Substance Painter. DAZ Studio also uses Iray now, which I know already has been implemented in Designer and is planned for Painter.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. "Bake to new Material" in Modo’s Substance integration

    Allegorithmic’s Modo integration provides the useful "Bake to Disk" function, that allows saving baked image files of each effect layer to disk.

    I’d like to have a feature "Bake to new Material" that essentially bakes the images clips to disk in the first step and secondly bakes a new autonomous material in Modo:


    • The effect layers of the new material should be linked with the baked image clips

    • The material should inherit the properties of the original material

    • It becomes an independent Modo material without pointing to the substance integration

    This feature should be available for all material types in…

    4 votes
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    under review  ·  1 comment  ·  modo 701 /801  ·  Flag idea as inappropriate…  ·  Admin →
  13. Bridge to Rhino3d

    Rhino3d or .3dm files are the only way / best solution to flatten / unroll a surface for my needs in card modeling. But when converted to a rhino nurb to use all the flattening/unrolling functions all UV information is destroyed and needs to be rebuilt. Using anything else such as pepakura designer will work but the quality of the end results are poor to say the least. Once the object is flattened you are extremely limited and have to resort to a vector program to texture your card model. The best way is to paint in Rhino3d on the…

    4 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. World Machine Substance Integration

    It would be interesting if Substance became integrated with World Machine to add greater PBR world surface texturing capabilities.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  15. Procedural Material support for Universal Apps for Windows

    Procedural materials are currently not support by Substance Designer in any Windows Store Apps. This includes their mobile platforms, ARM architectures and the new Universal app builds which will be pervasive in Windows 10, Xbox One, HaloLens, tablets and et al.

    It would be really great to provide this capability and bring true procedural materials to these platforms from Substance Designer, (which it does so well) versus static baked textures.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Godot Substance Painter Live Link

    Similar implementation for the open source game engine 'Godot' (Quickly picking up traction this year) as there is for Unity, UE4 and such.
    Thanks to the MIT License Godot is under there would be no such license issues as with copy-left licensed opensource projects (such as B3d)
    https://www.youtube.com/watch?v=fNeTHHTDYso The latest demo by the devs illustrates the upgraded graphical possibilities in ver. 3
    Live Link to Painter would be great for hero asset/character work.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. after effects element 3d

    talk to the video copilot team to get substances into element 3D. the ability to animate substances in after effects would be awesome

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Lightwave integration

    Full Substance Painter in Lightwave integration.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Re-do UV's from UE4

    Make it possible to re-do the UV's in SP when importing an object from UE4.

    2 votes
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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  20. Substance Plugin support for Unity WebGL

    Supporting Substance Designer plugin for WebGL builds from Unity will improve interoperability of multi-platform apps while simultaneously improving performance. This support would go a long way for extending Substance Designer to other markets and industries currently untapped.

    2 votes
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
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