Integrations

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Thanks

  1. Substance Plugin support for Unity WebGL

    Supporting Substance Designer plugin for WebGL builds from Unity will improve interoperability of multi-platform apps while simultaneously improving performance. This support would go a long way for extending Substance Designer to other markets and industries currently untapped.

    2 votes
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  2. Palette gear, Loupedeck and similar hardware physical imputs

    Whether it is for substance Designer, Painter or Alchemist there are so many dials to tweaks within the software to justify the use of these physical buttons enabling us to work both faster along with more precision.

    I would see the use of it absolutely everywhere. Either withing some node settings or even attaching them to some exposed parameters that would be a perfect fit.

    It has already been compatible to a lot of Adobe products and that would make our work much more comfortable than the current limited peripherals that we have today.

    2 votes
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  3. ACES colorSpace Exr Export format

    Can you integrate a option to export EXR directly in ACES colorSpace format?

    2 votes
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    0 comments  ·  Maya  ·  Flag idea as inappropriate…  ·  Admin →
  4. Groups UX

    The way groups and group item is displayed in a substance's instance is bad. The group title label is smaller font than the group items and the indentation is also bad, the group items should be more indented than the group title. It can get confusing when you have a lot of groups and group items.

    See attachement for explanation.

    2 votes
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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  5. Texture streaming for textures generated by substance inside UE4

    That's it.
    Integrate the textures generated by each substance factory into UE4's texture streaming system.

    2 votes
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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  6. Vray

    A button in the maya substance plug-in that builds and then updates a vray shading material network with the associated maps from the .sbsar file and give the user the ability to direct the paths of those associated maps to a network location so that network connected render nodes can access them.

    2 votes
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    0 comments  ·  Maya  ·  Flag idea as inappropriate…  ·  Admin →
  7. Native sbs support for Renderman

    Hello

    It would be nice if one can use substance SBS files directly with RenderMan for Maya and Houdini without having to bake out textures

    2 votes
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  8. Artstation Integration

    Artstation Integration | The ability to let the viewer see in real time, not only the texture created in Substance Designer, but to be able to manipulate the parameters of said texture as well, online, anywhere in the world @ https://www.artstation.com/

    They already have Marmoset & Sketchfab Integrated into the site for realtime viewing. It would be a pleasure to simply be able to show off the dynamic textured assets created in Substance Designer with out needing to take pictures and video for every asset I make and wish to show.

    2 votes
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  9. Katana Integration

    Katana is the most widely used package for Lighting and Lookdev at major film vfx facilities ( MPC, ILM, Sony, etc ).

    There is also now a Windows version available that should widen its use amongst freelancers and smaller studios.

    All major renderers are available for it ( Renderman, Arnold, V-ray, 3Delight and forthcoming, Redshift )

    Would be great to see substance integrated into Katana.

    2 votes
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  10. I would love to see Substance integrations for AnimeStudio Pro (2D cartooning) and Poser

    Recently I've been using AnimeStudio Pro for creating 2D sprite animations for Unreal Engine 4 and Unity.

    I feel it's a great package for creating 2D artwork, especially for animated characters (using bones and dynamics) etc.

    The vector art ASP creates is gorgeous; squishy vectors with bitmap and gradient shading for the fills.

    In addition to the bitmap and gradient fills for the vector shapes, it would be cool if I could use a Substances for the fills, which would bring to ASP all that Substances provide - beautiful texturing PLUS animation of any exposed tweaks etc.

    Likewise, seeing recent…

    2 votes
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  11. Allow Perforce credentials to be entered so files and exported textures can be checked out from within Substance software.

    If I want to export a texture or save a workfile that's on Perforce I first have to find it in the P4V client and check them out. This is slow and would be much nicer if I could do it directly from Painter/Designer. When wxporting textures the user should get a popup dialog, like in Unreal, saying these files need to be checked out before continuing.

    Would also be great with a "Save and submit" feature from the File menu which commits both the painter file, or designer network, as well as exported textures.

    1 vote
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  12. Substance plugin 3ds max 2019

    Version of the plugin available to download supports only max 2020, can you provide plugin for max 2019?

    1 vote
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  13. support for mdl 1.4

    currently substance painter is using mdl 1.3 which don't have some bsdfs like fresnel_fractor.

    1 vote
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  14. Substance Plugin for FStorm

    Please add FStorm support for Substance Plugin.

    https://youtu.be/OIQ6c-THEX0

    Thank you.

    Best regards,
    Andrew.

    1 vote
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  15. Clarisse integration

    Clarisse is a major lookDev, layout and rendering tool popular among both studios and freelancers. It’s surprising Allegorithmic/Adobe still hasn’t made a Substance plug-in for this application.

    1 vote
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  16. Please bring the same beautiful update to Cinema 4D that you just brought to Maya

    I'm hoping that the features found in this post ( https://www.substance3d.com/blog/substance-maya-rendering-future ) will make their way into Cinema 4D as well. Thanks!

    1 vote
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  17. Open substance source window rebind shortcut in Unity editor.

    Currently there is no way to configure the shortcut that opens substance source. This means that it keeps popping up when I'm testing my game in the editor. (Shift-Alt-S)

    1 vote
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  18. A 3D tool that is the exact copy of Painter but for creating 3D assets creation (A new 3D editor)

    This new software is like Painter but instead of materials, has shaped. Instead of colour textures has displacement deformation for modelling. You can sculpt using mask and layers. In the layer panel, there can be the boolean combination as well as the actual ones like multiplication, subtraction, etc... Making 3d modelling procedurally, in the same way, is Painter. Similar to painting in 3D using a brush (Zbrush) but each element contains ready-made UV in it. An effect like in Painter can sculpt. And it can contain curved displacement content that came out from Substance Designer that amplifies their shape. That…

    1 vote
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  19. Non-destructive slider-usage preview for SP and SD

    At the moment the value is changed irreversibly as soon as you move a slider in the menus/windows of your software. What I would like is to have the possibility to reset the slider value with the RMB to the previous value whens LMB is still pressed. Okay, with CTRL-Z you can also reset the value, but this will reset the value to the last stored value, which is fine for me, but values in between will be ignored. Anyway, this function also exists in other 3D software and I would be happy if you would offer this function as…

    1 vote
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  20. CAD IGES Importer, UV unwrapping and converter to FBX

    CAD, Alias, Rhino3d, SolidWorks, CATIA, and other NURBS proffesional 3D software do not export in triangles. Are much better tools than Blender and Maya becuse make good reflection surfaces and has more control on the surface but do not creates triangles FBX.
    We need a CAD IGES Importer and convert to FBX. That alowed to make UV unwrapping, flattening/unrolling of all UV meshes and tree merge fixing of the objects. To be rebuilt the 3D object to triangle meshes. So that we can use better assets inside Substance Painter and then return back to that particular software or send it…

    1 vote
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