Integrations

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  1. Form-Z

    Any chance of a plugin being made for Form-Z?

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add glTF material support to "Substance in Modo"

    Modo introduced its glTF material shader this year and I’m looking forward to a "Substance in Modo" integration with glTF material support!
    Currently this is a missing link in the glTF workflow.

    It could be implemented similar to the existing Substance support for Modo’s Unity, Unreal and default material shader.
    Modo’s glTF materials however require a single image clip with channel-packed maps for Occlusion, Roughness, Metalness (ORM workflow).

    In the course of the ORM workflow, it’d also be nice if the "swizzling" option is set to active and to the corresponding RGB channel in the glTF Material when creating an…

    1 vote
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    under review  ·  0 comments  ·  modo 701 /801  ·  Flag idea as inappropriate…  ·  Admin →
  3. Animate parameters in Marmoset

    Hi! I made custom material for Marmoset Toolbag and it looks good, but my exposed parameters don't appear in the timeline, so sad.
    I saw custom handwritten shaders with animatable parameters, so substance needs this ability!

    1 vote
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  4. Auto-compute on/off switch for sbsar in Unity 5

    Currently sbsar's recompute each time they are selected and appear in the Unity Inspector. It would be nice to have a switch (bool) to turn this off in a sbsar once you no longer wish to tweak the sbsar, to prevent this time consuming event occurring so frequently.

    1 vote
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
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