Allow Perforce credentials to be entered so files and exported textures can be checked out from within Substance software.
If I want to export a texture or save a workfile that's on Perforce I first have to find it in the P4V client and check them out. This is slow and would be much nicer if I could do it directly from Painter/Designer. When wxporting textures the user should get a popup dialog, like in Unreal, saying these files need to be checked out before continuing.
Would also be great with a "Save and submit" feature from the File menu which commits both the painter file, or designer network, as well as exported textures.