Substance Alchemist

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Thanks

  1. The program dont work it fall down

    The program dont work it fall down

    1 vote
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  2. The pro

    the program dont work

    1 vote
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  3. substance launcher downloading unstable?

    It always fails, downloading and install softwares from substance launcher. I check my internet ,it works well. and I tried use VPN to download,also unstable to fail downloading.

    1 vote
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  4. More patterns

    I would appreciate it, if you could add more patterns to brickwall, pavement and parquett. A greater variety of pattern would increase creativity a lot.

    1 vote
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  5. Make it part of the Creative Cloud Suite subscription plans

    It would be a nice addition to the CC considering the already presence of Adobe Dimension in the full suite. As a CC user i would gladly pay a little bit more in addition to the present software pack just to have access to Substance and use it for my art projects.

    1 vote
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  6. Ability to affect characteristics of Base Material maps/channels within the Base Material

    It would be immensely helpful to be able to to modify characteristics of maps within the Base Material. For instance, I'd like to be able to modify the intensity of the Normal as well as have the option to invert it. Same goes for the Height map. I'd also like the option to control the contrast and gamma of the Roughness map. It would also be helpful if there were a Bump map input. Thanks!

    2 votes
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  7. Add an HSL Color Adjustment Layer/Filter

    Add a layer or filter that allows for targeting of existing colors in a material, then provides the ability to adjust the hue, saturation, and/or lightness of the targeted color. Functionality like this already exists in both Adobe Lightroom's Develop module and in Adobe Camera Raw. Thanks!

    1 vote
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  8. Add Gradient Layer

    It would be useful to have a gradient layer added to alchemist so I don't have to go over to photoshop in order to make a gradient.

    2 votes
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  9. Expose parameters on export from Alchemist

    I've found out that there are some default materials in the Alchemist library with some parameters I'd like to expose on export for Substance painter.
    I'd also like to add my own parameters to expose.

    16 votes
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  10. Expose $time variable in Alchemist

    Allow access to animation parameters for those Substances created with a $time variable the way one can with Substance Player. In this way we can export animated materials using the better, more updated features of Alchemist.

    Additionally, maybe even incorporate that feature from Designer allowing us to create animated materials directly within Alchemist?

    1 vote
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  11. Allow Clipping of a Layer/Filter into Only the Layer Directly Below the Active Layer

    It would be great if it was possible to clip a layer/filter into the layer directly below so that only the layer below is affected. This would be similar to using a Clipping Mask in Photoshop.

    1 vote
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  12. Allow seamless integration with Cinema 4D/Redshift

    I'd love to see a feature where maps could be exported from Alchemist, a Redshift for C4D material would automatically be created, and the exported maps would automatically be plugged into the correct nodes/inputs in Redshift's Shader Graph. A feature like this would save me soooooo much time!

    1 vote
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  13. 1 vote
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  14. 1 vote
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  15. make all filters full precision

    i'm running into some banding issues feeding 32 bit float inputs with VERY low height intensities into the brick pattern filter. Without the brick filter, there's no banding in the output normal or height, but there is banding once it's turned on, despite the height intensity not changing. It looks like it's not full precision

    4 votes
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  16. Chose the colorspace when exporting

    Be able to chose the colorspace when exporting,
    actually a Gamma 2.2 are used when exporting color.

    1 vote
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  17. 1 vote
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  18. 1 vote
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  19. Export presets to be the same as Substance Painter

    Have the same presets as Substance Painter for exporting a non .sbsar export of textures from Alchemist - e.g. the Unity Engine preset.

    An example of this would be that I chose to make a tiling terrain texture in alchemist and I want to export it to use on the terrain in a game engine - for Unity Game Engine, the Metallic or Albedo map should contain the 'Smoothness' value in their alpha channel.

    In the default exports from Alchemist (I have tried all image formats), the smoothness is missing.

    5 votes
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  20. 8k maps export

    Would be great to see a 8K maps export option.

    Thanks so much! Great product

    7 votes
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Substance Alchemist

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