Substance Alchemist

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Thanks

  1. Non Square textures

    Really need to be able to import non square textures such as 2048x1024.

    2 votes
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  2. Ability to affect characteristics of Base Material maps/channels within the Base Material

    It would be immensely helpful to be able to to modify characteristics of maps within the Base Material. For instance, I'd like to be able to modify the intensity of the Normal as well as have the option to invert it. Same goes for the Height map. I'd also like the option to control the contrast and gamma of the Roughness map. It would also be helpful if there were a Bump map input. Thanks!

    2 votes
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  3. Add Gradient Layer

    It would be useful to have a gradient layer added to alchemist so I don't have to go over to photoshop in order to make a gradient.

    2 votes
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  4. Display SBSAR presets as a dropdown list in Create Mode - as in Designer and Painter

    The only current way to access SBSAR presets is via searching the library in create mode. Could we have the presets display as a dropdown list a la Painter and Designer. I created a custom filter which relies on this preset workflow and searching and dragging is not as responsive.

    2 votes
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  5. 2 votes
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  6. Allow materials to be directly used from Substance Painter shelf

    I have a highly organized Substance Painter shelf (Documents/Allegorithmic/Substance Painter/shelf directory) and I'd like to be able to directly use Materials from that collection inside Substance Alchemist.

    Currently, Alchemist uses a completely separate and isolated set of materials which makes it a bit of a pain to manually copy materials from Painter to Alchemist for use.

    Not looking to automatically export to Painter, but being able to have the Painter shelf inside Alchemist would be a huge time saver.

    2 votes
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  7. Allow materials to easily be moved between folders

    Add a contextual menu that makes it easy to move a material from one folder to another.

    2 votes
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  8. Clone Patch - add scale and rotate handles

    I like the new option to grab and move the Clone Patch source location, however if you could add handles in addition to this that enabled users to rotate and scale the patch area it would be very powerful.

    1 vote
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  9. More patterns

    I would appreciate it, if you could add more patterns to brickwall, pavement and parquett. A greater variety of pattern would increase creativity a lot.

    1 vote
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  10. Make it part of the Creative Cloud Suite subscription plans

    It would be a nice addition to the CC considering the already presence of Adobe Dimension in the full suite. As a CC user i would gladly pay a little bit more in addition to the present software pack just to have access to Substance and use it for my art projects.

    1 vote
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  11. Add an HSL Color Adjustment Layer/Filter

    Add a layer or filter that allows for targeting of existing colors in a material, then provides the ability to adjust the hue, saturation, and/or lightness of the targeted color. Functionality like this already exists in both Adobe Lightroom's Develop module and in Adobe Camera Raw. Thanks!

    1 vote
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  12. Expose $time variable in Alchemist

    Allow access to animation parameters for those Substances created with a $time variable the way one can with Substance Player. In this way we can export animated materials using the better, more updated features of Alchemist.

    Additionally, maybe even incorporate that feature from Designer allowing us to create animated materials directly within Alchemist?

    1 vote
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  13. Allow Clipping of a Layer/Filter into Only the Layer Directly Below the Active Layer

    It would be great if it was possible to clip a layer/filter into the layer directly below so that only the layer below is affected. This would be similar to using a Clipping Mask in Photoshop.

    1 vote
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  14. Allow seamless integration with Cinema 4D/Redshift

    I'd love to see a feature where maps could be exported from Alchemist, a Redshift for C4D material would automatically be created, and the exported maps would automatically be plugged into the correct nodes/inputs in Redshift's Shader Graph. A feature like this would save me soooooo much time!

    1 vote
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  15. 1 vote
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  16. 1 vote
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  17. Chose the colorspace when exporting

    Be able to chose the colorspace when exporting,
    actually a Gamma 2.2 are used when exporting color.

    1 vote
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  18. 1 vote
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  19. 1 vote
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  20. Visual feedback for exports when not on export tab

    When making an export queue and wanting to carry on working, it'd be nice to have a small visual feedback that and export has been successful instead of having to manually check back and forth.

    1 vote
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Substance Alchemist

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