Ability to affect characteristics of Base Material maps/channels within the Base Material
It would be immensely helpful to be able to to modify characteristics of maps within the Base Material. For instance, I'd like to be able to modify the intensity of the Normal as well as have the option to invert it. Same goes for the Height map. I'd also like the option to control the contrast and gamma of the Roughness map. It would also be helpful if there were a Bump map input. Thanks!