Substance Alchemist

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Thanks

  1. Expose $time variable in Alchemist

    Allow access to animation parameters for those Substances created with a $time variable the way one can with Substance Player. In this way we can export animated materials using the better, more updated features of Alchemist.

    Additionally, maybe even incorporate that feature from Designer allowing us to create animated materials directly within Alchemist?

    1 vote
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  2. More space between scroll bar and delete button in library

    UI request: can we get a bit more space between the delete button and the scroll bar? Or if there is a way for me to tweak the layout, I'd love to know. Thanks!

    7 votes
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  3. 5 votes
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  4. Allow Clipping of a Layer/Filter into Only the Layer Directly Below the Active Layer

    It would be great if it was possible to clip a layer/filter into the layer directly below so that only the layer below is affected. This would be similar to using a Clipping Mask in Photoshop.

    1 vote
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  5. Allow seamless integration with Cinema 4D/Redshift

    I'd love to see a feature where maps could be exported from Alchemist, a Redshift for C4D material would automatically be created, and the exported maps would automatically be plugged into the correct nodes/inputs in Redshift's Shader Graph. A feature like this would save me soooooo much time!

    1 vote
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  6. 1 vote
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  7. 1 vote
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  8. Randomize seeds on all material presets in library

    I'd like the ability to globally randomize the seeds on all material presets in my library.

    6 votes
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  9. Chose the colorspace when exporting

    Be able to chose the colorspace when exporting,
    actually a Gamma 2.2 are used when exporting color.

    1 vote
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  10. Height

    I've noticed that sometimes the auto height feature gets the heights incorrect. Could you perhaps give a way to shape the height better?

    For example, for this material the small area circled was supposed to be a puddle and thus, the lowest point of the material. However, because I don't have the control to do so, no matter what edits I made, this area would always push up.

    The down pointing arrows are just to show rough depth/

    3 votes
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  11. 1 vote
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  12. png transparent color

    When importing a png and using a B2M layer, transparent color is set to black. Could you add an option to define this color (ex: mid-grey) so that it has a lower impact on height and normals.
    tx.

    1 vote
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  13. 3 votes
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  14. Expand color variation to random assignments of extracted colors

    I would LOVE to see a generate x random number of variations button that would pull random colors from your extracted colors and assign them to ALL color inputs randomly.

    4 votes
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  15. Add Snapshots

    Add a snapshot feature like the one in Photoshop, so it's possible to easily compare various looks/states.

    3 votes
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  16. 1 vote
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  17. 1 vote
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  18. Display SBSAR presets as a dropdown list in Create Mode - as in Designer and Painter

    The only current way to access SBSAR presets is via searching the library in create mode. Could we have the presets display as a dropdown list a la Painter and Designer. I created a custom filter which relies on this preset workflow and searching and dragging is not as responsive.

    2 votes
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  19. 2 votes
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  20. Allow materials to be directly used from Substance Painter shelf

    I have a highly organized Substance Painter shelf (Documents/Allegorithmic/Substance Painter/shelf directory) and I'd like to be able to directly use Materials from that collection inside Substance Alchemist.

    Currently, Alchemist uses a completely separate and isolated set of materials which makes it a bit of a pain to manually copy materials from Painter to Alchemist for use.

    Not looking to automatically export to Painter, but being able to have the Painter shelf inside Alchemist would be a huge time saver.

    2 votes
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