Substance Alchemist

Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

  1. Allow materials to easily be moved between folders

    Add a contextual menu that makes it easy to move a material from one folder to another.

    2 votes
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. 1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    backlog  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. 1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    backlog  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Visual feedback for exports when not on export tab

    When making an export queue and wanting to carry on working, it'd be nice to have a small visual feedback that and export has been successful instead of having to manually check back and forth.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. A two click integration into Arnold

    i run a youtube channel for MAYA (www.youtube.com/uhr24) and just prepared a substance alchemist intro tutorial which sort-of ends with my comment that the wonderful texture we just created in alchemist won't easily land in maya with arnold as the standard rendering engine.

    i've tried all kinds of modes of the substance node in the maya hypershader, i read the (rather poor) documentation and wait for a two click method like it is currently provided for stingray. stingray cannot be read by arnold...

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Adding optional blending mask directly from sbs or sbsar file

    Currently in Alchemist, you have height map, curvature map, ambient occlusion map, and custom image as blending mask. Right now I have some filters that contains mask for layering in Alchemist. However, I can only save them into AO channel and then I can use the mask in Alchemist. It would be nice that Alchemist detects optional mask inside sbs or sbsar files.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. change the Mesh menu location

    it's really inconvenient to go to the side menu every time I want to change the mesh from plan to sphere or cube I feel like it should be right next to the displacement and texture tiles button at the bottom right of the viewer

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Easier away to share Alchemist projects, cloud sync

    I have two computers that I use daily. I wish there's an easier way to share my Alchemist materials between computers so that I don't need to copy the folder in AppData to my usb drive everyday. A cloud sync maybe?

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Contextual menus

    Alchemist is missing contextual ("Right Click") menus in many places I would normally expect them. For example, I'm enable to right-click a substance inside of a collection and rename or delete it. I also can't right-click a substance to clone it if I want to make multiple copies (in other words, in UX terms the functionality for "Save As" or "Duplicate" isn't "discoverable").

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Numerical input for rotations

    When using bounding boxes can we have numerical input for rotations (e.g. for tiling) or some kind of reference as to the angle being rotated.

    1 vote
    Sign in Sign in with Substance by Adobe
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
1 3 Next →
  • Don't see your idea?

Substance Alchemist

Categories

Feedback and Knowledge Base