Substance launcher

  1. Trial by days used

    It's wonderful that you offer a 30 day free trial of your programs and I hate to look a gift horse in the mouth, but for people with busy schedules or health problems, when 30 days starts counting down the instant you first open, whether you use it or not, it's not much of a trial. If you can offer a trial program that counts days it's actually used instead of counting out a month from the first time it's opened, a person can actually get a chance to try it even if they have a busy schedule or don't…

    1 vote
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  2. Allow dragging sbsar files to 3ds max and maya

    You and Autodesk have established a friendly partnership, and the substance plugin is installed in 3ds Max and Maya by default. I think it would be great if we could drag sbsar directly from the substance launcher to the dcc software.

    1 vote
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  3. Single library across all Substance software

    Right now each substance tool (Designer, Alchemist and Painter) has it's own library. I have an idea where all Substance software connected through Launcher or just library.
    This will allow to have all materials, grunge maps, tools etc in one place, what is obvious, and this would be convenient for a user. For example if I load a material I have to put this material inside SP and Alchemist folders separately.
    Also, single library would connect materials across Substance software, for example if I load a material from Source, modify it in Alchemist, save it to my library inside Alchemist…

    3 votes
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