Trial by days used
It's wonderful that you offer a 30 day free trial of your programs and I hate to look a gift horse in the mouth, but for people with busy schedules or health problems, when 30 days starts counting down the instant you first open, whether you use it or not, it's not much of a trial. If you can offer a trial program that counts days it's actually used instead of counting out a month from the first time it's opened, a person can actually get a chance to try it even if they have a busy schedule or don't feel well often enough. For example, I started up my trial and got through three of the 12 introduction and tutorial videos before I was too tired to continue. Nearly a week has passed and because of health issues, I haven't felt well enough to go back to it yet. That's 1/4th of my trial days gone already and it may be another half week or more before I feel well enough again already. It's exactly this reason I had been putting off starting the trial in the first place. I know my case isn't common, but there are a number of reasons a trial counter by days used would be better for many people and give more people a chance to actually try your product and figure if it's the right product for them, which could mean more sales for you. Btw, video 3 of 12 for Substance Painter doesn't even begin any texturing use yet, it's still going over what each tool tray is and does and how to move them around.